Alexandra Collects Things Online
SCVNGR’s playdeck tries to break down the game mechanics into their constituent parts. Some elements are as basic as “achievements,” “status,” and “virtual items.” But there are also more complex ones such as the “appointment dynamic” (a player must return at a specific time and perform an action to get a reward, like in Farmville), “free lunch” (a player gets something because of the efforts of other people,like in Groupon), “fun once, fun always” (a simple action that maintains a minimum level of enjoyment no matter how many times you do it, like Foursquare’s check-ins), and “cascading information theory (give out information in the smallest dribblets possible to keep players guessing and moving forward).
While doing my research on the matter, I found the play deck highly useful. Since we're not building games here, the items on the list do not match 100% but they serve as an excellent inspiration.
For our use I took the document and turned it into a slide deck for printing and playing. You can find it here.
So, why did you give up on the ladies?
1. Settlers
2. Pizza
3. Mario Kart